


Based on its name, it only offers to relive again the nightmares of the very first Doom episode and runs on ZDoom family sourceports. The most known Remake project in the Doom community. I think the rules are outlined, and now we can get down to business. Still, I'm not sure about maps like used in Plutonia (Map#32 is basically a remake of Doom 2 Map#01), because it's just an easter egg and it doesn't offer to feel Doom 2 full experience, but I won't decline them as "remakes" to avoid unfair cuts from the list. And HD mods like " Doom Neural Upscale Project" are not counted here as Remake either, of course. So that means the " Doom the Way id Did" is not the Remake of Doom 1, because it doesn't use the geometry of the original maps as base. Basically, this concept is taken from Resident Evil Remakes, where it has the same storyplot but with additional details and upgraded mechanics, graphics and visuals. If someone asks, the meaning of REMAKE here is using the same storyplot and architecture layouts. There are thousands of custom WADS, and possibly I don't know EVERY WAD which remakes classic Doom IWADS, but I suppose I know most of them. Seeing how threads about Doom remakes or remasters appear from time to time, I decided to create a list of fan remakes. But I've played a lot of fan remakes done by other community members. Still, except my jokewads I never did a Doom 1/2 Remakes for real. I'm a big fan of videogame remakes (no matter the franchise), and I do like doing them by myself (mostly based on Doom sourceports, eh).
